The same goes for animating a piston or any rigid body machine with a number of moving parts. We also found Newton extremely useful when animating cogs and pistons.Ĭonstant motion of interlinking cogs is easy to animate in AE, but realistic acceleration from a standstill was almost impossible. The smaller sections were then all re-timed in the master composition so the animation would flow from one section to the next and time with the voice over.ĥ. This was done by linking the complex objects to the proxy objects and then turning the proxy objects off. Once the simulation was exported from Newton we replaced all the proxy objects with the complex machine elements. We found it very easy to ‘test’ a design in Newton, make modifications where needed and then re-test to see if it worked.Ĥ. There was a lot of back and forth between After Effects and Newton to get the design right. The vast majority of the animation and 100% of the ball animation was created by Newton simulations. Ultimately we were creating a something that had to look good, not something that actually functioned, so a lot of little tweaks were made by hand that broke the laws of physics. We also created new dummy objects that we hand animation, these wouldn’t be seen in the final composition but they helped ‘guide’ the physics simulation. This made it possible to for Newton to calculate our simulations in real time with no errors or glitches. Then to prepare for Newton, we dramatically simplified the composition, creating proxy version of the objects used in the animation. We began by breaking the machine down into smaller sections and designed them using vector graphics, mostly in After EffectsĢ.
To learn more about all the new features of the Motion 2 script for After Effects, check the page at Mt. The Motion 2 script also introduces the new Color Rig, Vignette, Sort and Pin+ tools, and includes the Burst tool which will allow you to create repetitive she geometry easily. Another great features of the sliders is that a setting of zero will show you how the keyframe will be modified right in the interface, with the icons for the sliders changing to show roto-bezier or hold key frames, as an example.
New to Motion 2 is the ability to click a button next to the ease sliders to place the current setting to your selection without having to use the sliders again. Simply select the range of keyframes that you want to affects and adjust Motion 2’s sliders. One of the best things is that Motion 2’s ease and velocity sliders can work on multiple keyframes on multiple layers. In all, Motion 2 gives you 20+ new tools that automate repetitive tasks and enhance your animation in After Effects.Ĭentral to the new UI for Motion 2 are the ease sliders where you can easily set keyframe velocity for ease out, easy ease, or ease in. Motion 2 was built to be your “Animation Wingman” as Matt puts it – solely geared to speed up your animation workflow and give you the tools you need for animation all in one place.
Recently the popular Ae script has updated, and Motion 2 includes 20 powerful tools, a new smaller interface, and better optimized code which makes it faster.
The update to Motion V2 includes 20 powerful tools to put the power in your hands and the punch back in your keyframes Mograph’s Matt Jylkka’s Motion script for After Effects, it is an essential part of any motions designer’s toolkit, offering common tools in on easy panel.